

That can be a bit of a resource drain, but you don’t necessarily need to use it every round, only when it’s really needed/helpful, and an in-sphere resource engine like Mablung can assist in this regard. The main difference here is that Azain can deal 2 damage to another enemy with the same trait, instead of just 1, but you have to pay an additional 1 Tactics resource each time you want to use it. Many players will immediately recognize this ability as being very similar to Mighty Prowess. Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 Tactics resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Azain Silverbeard arrives on the stage as a unique character with a direct damage ability: The flow of Dwarf cards and Dwarf allies has slowed to a trickle these days (justifiably so), yet we still manage to get one or two a cycle. * Azain Silverbeard (Tactics Ally, 3 cost, 0 willpower, 3 attack, 2 defense, 2 hit points): He also is an amazing “splash” option, providing access to Leadership for a low threat cost while giving you a surplus of resources for that sphere right away. When all is said and done, Denethor is, without reservation, a top tier hero if for no other reason than his ability to ensure that you get going quickly out of the gate. If you have access to Tactics, then Gondorian Shield makes him able to hold his own in the modern game, with all those high attack enemies floating about. In terms of a body, Denethor is a strong defender, just like his Lore counterpart, although lacking the natural access to A Burning Brand. Despite that limitation, this second ability helps push Denethor up a notch further. Still, this restriction is meaningful and makes it so that you can’t just fling resources around as much as you might want. It should be said that the Gondor trait can be easily granted with Steward of Gondor or the new In Service of the Steward card. The major restriction here is that Denethor can only move a resource to a hero that has the Gondor trait. If you can’t just outright generate resources, then getting the resources to the sphere where they can be most useful at a given moment is just as important. There is a reason why the Errand-rider is such an important ally, particularly in multiplayer or when using a tri-sphere deck. Obviously, the possibilities are nearly endless, and that is the best testament to just how strong this ability is in practice.Īs for the second ability, resource transfer has gradually become recognized among the community as a crucial tool to have.

Just to give a few examples, you could use the initial 3 resources just on Denethor to fund a first turn Steward of Gondor, sorting out your resource needs for the rest of the game, or a first turn Sword that was Broken on Aragorn, setting you up to quest effectively. Half of the battle in The Lord of the Rings: The Card Game is establishing an effective setup in the first few rounds, and Denethor’s boost goes a long way towards making sure this happens. At first glance, it might seem that getting 2 extra resources once isn’t a huge deal, but it’s when you get these resources that makes all the difference. The first ability is so good that it’s close to what you get when you play easy mode (reminder: in easy mode, each hero gets to start with 1 additional resource). Setup: Add 2 resources to Denethor’s resource pool.Īction: Move 1 resource from Denethor’s resource pool to another Gondor hero’s resource pool.

He arrives with a major focus on both resource generation and resource manipulation: It thus seems fitting that a new version of Denethor would call this sphere home then. The Gondor trait has long had a solid home in the Leadership sphere specifically, with Boromir serving the role of global booster for the trait and many allies and cards facilitating the archetype. * Denethor (Leadership Hero, 8 threat, 1 willpower, 1 attack, 3 defense, 3 hit points): In order to catch up a bit to the released content, I’ll be combining the hero and ally reviews here. The player cards in this pack also make an impressive splash to kick off this cycle, providing support for the Gondor and Noldor traits, among others. It’s not too dramatic to say that this scenario is already one of my all-time favorites. Instead of simply having to worry about navigating your own ship, this time you have to also focus on catching up with your adversary, the dreaded Captain Sahir, and his fearsome first mate, Na’asiyah. The quest itself re-introduces the sailing mechanics from The Grey Havens, but dramatically increases the stakes this time. Flight of the Stormcaller is a fantastic Adventure Pack.
